The goal of Science Voices is to assist the development of science education resources for and with overlooked communities using their own voices, narratives, and settings.
Too often digital education is uninspired, taking the form of what would be done in a traditional classroom and somehow making it less engaging and more tedious, even though a computer or smartphone is involved. When we try to gamify science education, it can often be expensive and difficult to modify afterwards, with little evidence that the results merit the effort.
Science Voices will work with you or your team to develop digital science teaching resources that work with your classroom. Our aim is to reflect your teaching priorities and train you or your team to tell your own science stories using modern techniques. We develop tools and techniques that can be adapted to classrooms around the world and will work with you to evaluate their impacts.
Lev Horodyskyj has spent ten years developing unique digital science education experiences for Arizona State University. Before that, he experimented with unconventional assignments for his students during his geoscience and astrobiology PhD at Pennsylvania State University. Having grown up in a dual-culture household and traveled the world extensively, he is keenly aware that what works in one culture doesn’t necessarily translate to another culture. Language, conceptual, and even technological barriers can prevent a good idea from taking root as deeply and widely as it should, especially without a concerted effort to leap that barrier.